Скрипторий: Monster - lithic locus (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
-
Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - lithic locus (rage of elements)
Lithic Locus
Creature 14
Description
Civilizations die, buried by time, but their memory may yet linger in shattered pottery, collapsed edifices, and destroyed artwork, compressed and clarified under the weight of rock and soil. Some excavated sites might still hold a sliver of consciousness in their base materials, which walks again as an avatar of an extinct people when awakened. These lithic loci represent the triumphs and folly of their society. Speaking to one is speaking to a witness of an archaic time. The lithic locus's persona expresses their culture in all dimensions, and thus the attitudes of lithic loci vary greatly. Their appearances show the aesthetics and technology of their time, suspended in a cloud of excavated earth.
As plentiful as archaeological sites are in the Universe, the Plane of Earth holds countless more of far older provenance. Some of its inhabitants have even found lithic loci from peoples far older than themselves, seeing directly what would remain should they dwindle out of living memory. This has led some civilizations to even plan their decline by leaving a legacy in the living rock.
Recall Knowledge - Construct ( Arcana, Crafting): DC 37
Recall Knowledge - Elemental ( Arcana, Nature): DC 37
Recall Knowledge - Spirit ( Occultism): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32
As plentiful as archaeological sites are in the Universe, the Plane of Earth holds countless more of far older provenance. Some of its inhabitants have even found lithic loci from peoples far older than themselves, seeing directly what would remain should they dwindle out of living memory. This has led some civilizations to even plan their decline by leaving a legacy in the living rock.
Recall Knowledge - Construct ( Arcana, Crafting): DC 37
Recall Knowledge - Elemental ( Arcana, Nature): DC 37
Recall Knowledge - Spirit ( Occultism): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32
Source Rage of Elements
Perception +25; darkvision, tremorsense (imprecise) 60 feet
Languages Petran; plus one ancient language
Skills Athletics +26, Civilization Lore +29 (one ancient civilization), Society +25
Str +6, Dex +0, Con +6, Int +7, Wis +6, Cha +2
Antiques A lithic locus contains at least one magic item. Any such antiques are durable, permanent items that were part of the locus's site and typify their culture. The locus receives the benefits of such an item as if wearing or holding it and can activate it. A lithic locus typically has an item of their level.
AC 35; Fort +27, Ref +21, Will +27
HP 260; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void
Speed 30 feet
Melee earth, magical), Damage 3d8+16 bludgeoning plus bury Occult Innate Spells DC 34; 3rd ancient stone +28 [+23/+18] ( meld into stone; Cantrips (7th) daze
Bury Any creature hit by the locus's ancient stone Strike is partially buried in a tide of earth and rock, becoming immobilized (Escape DC 34). Echo the Past
Dominate The dominated creature takes on the role of a historical figure or someone in the social hierarchy (such as high priest) from the locus's civilization.
Illusory Scene The scene reenacts a historical event from the locus's civilization.
Invoke Spirits The spirits are drawn from the locus's memories of people from their civilization.
Wall of Stone The locus recreates the wall of a building from their civilization, complete with decorations. The locus calls forth a remnant of the past civilization to impart a lesson or control the present. Using this ability again ends any previous manifestation. The locus casts one of the following occult innate spells (DC 34) for the listed purpose.
Perception +25; darkvision, tremorsense (imprecise) 60 feet
Languages Petran; plus one ancient language
Skills Athletics +26, Civilization Lore +29 (one ancient civilization), Society +25
Str +6, Dex +0, Con +6, Int +7, Wis +6, Cha +2
Antiques A lithic locus contains at least one magic item. Any such antiques are durable, permanent items that were part of the locus's site and typify their culture. The locus receives the benefits of such an item as if wearing or holding it and can activate it. A lithic locus typically has an item of their level.
AC 35; Fort +27, Ref +21, Will +27
HP 260; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void
Speed 30 feet
Melee earth, magical), Damage 3d8+16 bludgeoning plus bury Occult Innate Spells DC 34; 3rd ancient stone +28 [+23/+18] ( meld into stone; Cantrips (7th) daze
Bury Any creature hit by the locus's ancient stone Strike is partially buried in a tide of earth and rock, becoming immobilized (Escape DC 34). Echo the Past
Dominate The dominated creature takes on the role of a historical figure or someone in the social hierarchy (such as high priest) from the locus's civilization.
Illusory Scene The scene reenacts a historical event from the locus's civilization.
Invoke Spirits The spirits are drawn from the locus's memories of people from their civilization.
Wall of Stone The locus recreates the wall of a building from their civilization, complete with decorations. The locus calls forth a remnant of the past civilization to impart a lesson or control the present. Using this ability again ends any previous manifestation. The locus casts one of the following occult innate spells (DC 34) for the listed purpose.